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Here it is...

Dungeon Dice Monsters Dragon Flame Set

CARD NO MONSTER NAME Level/Tribe Hit Points/Atk Points/Def Points EFFECTS
B1-01 Blue Eyes White Dragon 4/Dragon(Flying Ability) 50/40/30 None
B1-02 Dark Magician 4/Dark 30/40/20 None
B1-03 Curse of the Dragon 3/Dragon(Flying Ability) 20/20/10 None
B1-04 Dark Assailant 3/Invincible 20/10/20 (Use 2 magic crests) This monster can move any item already in the dungeon a maximum of two spares. (Use 3 magic crests)? This monster voids the effect of one item in the dungeon for one turn.
B1-05 Mystic Horseman 3/Beast 40/20/10 (Use 1 magic crest) During one turn, add 10 extra Attack Power points to this monster for ever Damage Marker on its card. These extra points do not disappear at the end of the turn. You may spend a Magic Crest each turn to continually add to this monster's Attack power.
B1-06 Dragon Zombie 2/Invincible(Tunnel Ability) 30/10/10 (Use 1 magic crest) This monster gains the Flying ability for one turn.
B1-07 Blast Lizard 2/Beast 20/20/10 (Use 3 magic crests) This monster destroys any Level 1 monater or item. To destroy a monster or item of Level 2 or higher, add a Magic Crest for every level above Level 1.
B1-08 Gator Dragon 2/Dragon 30/10/10 (Defense Crest) This monster reduces the damage it recieves by 10 points. The effect can only be used when an opposing Monster is attacking; the effect does not work against damage from items.
B1-09 Twin-Headed Dragon 1/Invincible(Tunnel Ability) 20/10/10 When you summon this monster, add one crest of any king to you Crest Counter.
B1-10 Energy Disc 1/Item
When a monster passes through this item, the monster must stop on the item for that turn. The monster gains 20 extra Attack Power points permanently and the item is destroyed.

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